Enemy Starfighter lets you "plan to shoot things in space before shooting things in space"

Enemy Starfighter

We're in the midst of a space-sim renaissance, with ambitious projects warping in from everywhere to turn 2013 into the year of the starry expanse. Here's another: Enemy Starfighter , a one-man indie effort emphasizing heavy planning and tactical fleet movements in addition to including standard cockpit-cam dogfights.

Creator Mike Tipul, who previously worked at Bungie, Pandemic, and Take-Two as a technical designer, spent just three months crafting the prototype version shown in the debut trailer, and it looks quite impressive so far. According to Tipul, each mission includes a planning phase for establishing attack and movement orders to your ships, a mechanic similar to Homeworld's tactical overview or Rainbow Six's waypoint system.

Swapping from a (space)bird's-eye view to a first-person view of the action is a shiver-inducing transition as you're whisked from a grid view with blocky unit icons into the cockpit of a spacecraft with a single swift zoom-in. Tipul writes on his development log that units are permanently lost when they die and hinted at hijacking other ships as an effective method of staving off losses.

Tipul also indicated that he plans on boosting the ship count and mission types, as well as adding voicework and natural hazards such as certain kinds of nebulae and dust clouds that may affect ship performance. And yes, we can confirm the inclusion of ever-important engine trails.

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in Gaming Industry
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A computer screen with program code warning of a detected malware script program. 3d illustration
Coder faces 10 years' jailtime for creating a 'kill switch' that screwed-up his employers' systems when he was laid off
Atomfall screenshot
Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'
Judge Dredd promotional image in Warzone
Half-a-dozen 2000AD games were in the works before fizzling out: 'The games you get to see are a tiny representative of the number that get started—sadly'
sniper elite 5 cover
Sniper Elite CEO reckons Swen Vincke is right to snarl at short-sighted publishers: 'You could argue that their business at senior level isn't making games… their business is managing their shareholders' perceptions'
Kasumi and Joker in Persona 5 Royal.
After 31 years in games, Persona director Katsura Hashino just got a 'Newcomer Award' and $5,000 from the Japanese government
Latest in News
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
No Rest for the Wicked Steam early access screenshots
No Rest for the Wicked developer Moon Studios is now 'fully independent' after acquiring the rights to the game from Take-Two
A hunter posing with an absurd Blangonga outfit in Monster Hunter Wilds.
Attention, fashion hunters: There's a Monster Hunter Wilds mod to disable all those obnoxious glowing buff effects that distract from your fits