Battlefield 3 patch incoming, will nerf mortars, tactical lights and intefering trees
A big 2GB Battlefield 3 patch is set to arrive tomorrow morning, fixing bugs and making some important balance changes. The fixes range from nice additions like an alternative HUD colour scheme if you're colourblind, to important fixes for a few extreme errors that I didn't know existed. Apparently if you run and vault over an obstacle into water, you can instantly die. Time to spend the rest of the day trying to replicate that one on stage one of Operation Metro before tomorrow's update makes it extinct.
The balance updates make some important changes, and they seem sensible. Tactical lights will be nerfed (yaay!) Mortars will take longer to reload and mortar shells will take longer to hit (yaay!) The IRNV scope will now only be effective at short rangs (nooo!). The patch will also tweak all weapons so that they to do less damage on full automatic, DICE say that "burst fire is now preferable at mid to long range." DICE also throw a bone to US forces on Caspian border. They've "moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree."
You can browse the full patch notes below, as taken from Battlelog , where DICE also confirm that the update will land tomorrow morning at 8AM GMT.
Bugfixes
- Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
- Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
- Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
- Fixed stat references on several dogtags
- Fixed for surveillance ribbon not counting TUGS
- Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
- Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
- Fixed a problem where placing C4 with the russians soldier was playing US faction VO
- Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
- Fixed a problem when attempting to fire lock on weapons without a target
- Tweaked the chat, it should now be a bit easier to read
- Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
- Fixed the G17 Supressed Laser not working properly
- Added alternate HUD colors to help colorblinds
- Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
- Increased the Spawn protection radius on TDM
- Fixed a problem with smoke on land vehicles, Missiles should now miss more often
- Fixed a problem where users could end up with IRNV scope in any vehicle
- Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
- Fixed several crashes and increased general stability
- Fixed a problem where the user was unable to revive two players that have the bodies one over the other
- Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
- Fixed a problem with the Kill camera acting up when suiciding from parachute
- Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
- Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
- Fixed a problem where you could get green flashes on screen
- You can now reassign cycle weapons
- Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
- Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
- Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
- Tweaked Tactical Light so it is not as blinding over longer ranges.
- Tweaked the IRNV scope so it is limited to usage only at close range.
- Reduced heat masking effectiveness of Spec Ops Camo.
- Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
- Increased the number of additional 40mm grenades from Frag spec.
- Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
- Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
- Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
- Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
- Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
- Reduced the effectiveness of Stealth on Air Vehicles.
- Reduced the effectiveness of Beam Scanning for Jets.
- Reduced the damage done to Armored Vehicles and Infantry from AA guns.
- Increased the damage RPGs and Tank shells do to AA vehicles.
- Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
- Increased the effective accuracy of long bursts for LMGs when using a bipod.
- Slightly increased the range of the 44magnum bullets.
- Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
- Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
- Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
- Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
- Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
- Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
- Decreased the power of Miniguns against Jets and Helicopters.
- Increased the power of Stingers against Jets.
- Flares reload times for Jets and Helicopter Gunners have been increased.
- Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
- Added Single Shot to the AN94 as an available fire mode.
- Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
- Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
- Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
- Tweaked the Gas station Capture area on Conquest on Caspian Border
- Tweaked the max vehicle height on Noshahar Canals
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Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.