City of Heroes' Incarnate Trials: two weeks later

CoH Incarnate Trials

City of Heroes launched the game's first series of large-scale raids, called Incarnate Trials, just two weeks ago . We sat down with Nate Birkholz, City of Heroes' Lead Producer at Paragon Studios to talk about what the dev team has learned so far, what's worked well and what hasn't, and how the players have responded to the new addition.

PCG: What was your experience like on day one? Were most players ready to go with full groups, or were they skeptical?

Nate Birkholz: Players were more than ready to go as soon as the servers came up. I hopped onto Virtue, my home server, and immediately started using the Team Up Teleporter to run Incarnate Trials. I spent much of the day playing along with pick-up groups (PUGs) and enjoying the enthusiasm that people displayed for tackling the challenges. I also defeated a couple of Behavioral Adjustment Facility runs back-to-back late in the day, which was very satisfying as a player as well as a developer.

PCG: What size groups have been the most popular in Incarnate Trials so far?

NB: No particular size seems to be more popular [than the others right now]. The Behavioral Adjustment Facility requires a League of 12-24 players, and Lambda Sector requires 8-16 players, [so it's all within those ranges].

PCG: Are you happy with how the difficulty scaling has worked so far? Is one extreme of group size seeming to have an easier or more difficult time than the other?

NB: We've been very happy. The numbers, as well as our personal experiences in the game, indicate that the scaling is working very well. In fact, both the smallest groups and the largest groups have been able to earn the “Master of..” badges that we award for completing the Incarnate Trials as close to perfect as possible.

PCG: What's your personal preference for raid size?

NB: I like about sixteen players. I feel like that size gives a great cross-section of archetypes and gives a lot of tactical flexibility. Fortunately, the endgame scaling is working well, as I noted, so it's fun with any number of players, but that size just feels right to me.

PCG: What boss encounter design do you think has been the most successful so far? Are there any encounters that you feel need to be tweaked?

NB: Players were regularly defeating the Siege and Nightstar battle first, but we expected to see that. The Marauder battle is more integrated into how successful you are with the rest of the Lambda Sector Incarnate Trial, so we knew it would take a bit longer to get into the groove of his fight. We are seeing players defeat Marauder now that more and more people are familiar with how the event works.

PCG: What are the most popular Incarnate Powers so far?

NB: The Judgment and Lore powers are very visual, and players are really digging them a lot.

PCG: What are your personal favorite Incarnate Powers?

NB: As a tank, I really dig the Interface powers. The debuff proc I have been using reduces enemies' chance to hit, and that quickly adds up to some real survivability for me and my team.

PCG: Looking back at the first week of the new endgame, what lessons have you learned already?

NB: We have had the Incarnate Trials in beta since last Autumn, so a lot of the really big lessons are well behind us. One lesson we learned during beta is that players are very determined to defeat any encounter, no matter how big the challenge. They will keep trying to win even after the tide of battle has clearly turned against them and they're no longer making headway. Players underestimate their power and skill at times, but that doesn't affect their spirit.

PCG: How are you going to apply that lesson to future content?

NB: We learned that every stage of an Incarnate Trial has to have a way of ending [good or bad], or players will just keep going--until server maintenance if they have to.

PCG: If you could summarize the average player's feedback on the patch so far, what would it be?

NB: “We want more Incarnate Trials!”

What do you think, heroes and villains: Is everything peachy in the Incarnate Trials, or what would you like to see changed?

Latest in MMO
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW flexes its MMO player housing system in a new blog post, and it really might just beat FF14's dated furniture placement into the dirt
Orithopter shooting down another in Dune
Dune: Awakening confirms air-to-air combat in ornithopters
Defiance players
A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
World of Warcraft guild uses exploits to get world 'first' on the game's new raid, gets banned, puts its name backwards and does it again
A World of Warcraft dwarf and human character standing in front of the entrance to a delve dungeon
WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
EVE Frontier promo image - Omo
EVE Online studio CCP Games hires former Iceland Central Bank economist for its crypto game, because nothing says 'fun' like 'removing currency controls and fostering emergent value systems'
Latest in Features
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
A gaming PC with RGB lighting enabled on a desk.
This gaming PC build smashes together the very latest components but if I did it again, I'd do it differently